Our Games
Escape everyday life and enter the world of EXIT. Whether you're looking for a family adventure in the heart of Berlin, planning a bachelor's party or a team event - we have the right adventure for you. In our Escape Rooms, Family Games and Outdoor Games, we provide you with amazing challenges.
Choose your game mode:
Magic Alley
Magical creatures escape into the human world. The Ministry of Magic assigns you: Who is behind the chaos?
Jungle Games
An old board game pulls you in, and the jungle turns real, right in the middle of Berlin.
Monster Party (for Kids)
The little monsters are on the loose! Will you be able to track them down and bring them back to their parents?
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Family Games
Your mission
Your goal is to complete a mission. Before the game, we'll explain exactly what your mission is.
Discover the unknown
Search the escape room for keys, codes, and strange objects. Solve puzzles and open doors. This will bring you ever closer to your goal.
Your Team
To complete your adventure, you need teamwork and brains!
The timer is running!
You have 66 minutes to complete your mission.
Help!
Are you stuck? Don't worry, our game masters will give you little hints from outside.
Go outside
Play our outdoor mission “Echoes of Berlin” or compete against each other in the Boller Battle.

Play from only 19,50 €
per person.
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FAQs
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Wir haben Antworten.
For families with younger children, Monster Party is the one: colourful creatures, child-friendly puzzles and zero scares, playable by kids aged 5 to 9 with supervision. From age 10, Magic Alley is a lovely fit, ideally with an adult on the team. And if you already have teenagers along, our outdoor games work well from age 12. Monster Party is our kids mission and has no dark corners at all; here you cuddle rather than fear. Magic Alley takes the slightly older ones into a fantasy world of wands and hidden passages, where the grown-ups puzzle just as hard as the kids. Popcorn and drinks wait in the lobby to wind down. See all rooms at a glance at https://www.exit-game.de/en/games/family-games.
From age 12, teenagers play our missions entirely on their own, and there is plenty to choose from. Prison Island, Magic Alley and Berlin Babylon are popular because they challenge without overwhelming. Anyone who actively wants scares and is at least 16 will find real jump scares in Madhouse 101. Outdoors, our city games lead the way from age 12. For mixed teen groups it is wise to keep an adult on call in the lobby; they need not play along. The puzzles build logically and require no prior knowledge. Outdoors, Boller Battle works well as a sociable game show with nine mini games, or Echoes of Berlin as a mystery tour through a parallel Berlin. We are glad to advise on room choice at enter@exit-game.de.
Challenging but always doable, and you need no prior knowledge. How hard a room feels varies a little from person to person anyway. For newcomers we recommend Prison Island or Madhouse 101, whose puzzles are built to be beginner-friendly. In principle every room works at any experience level, so pick the mission whose theme appeals to you most. Around 75 percent of all groups solve their mission within the 66 minutes, and if you get stuck, the game master helps with a well-timed hint. Those who do not quite make it still have their fun, and many return with a clear plan. In the end, the theme almost always pulls more than sheer difficulty. So let the setting guide you, not the worry that it might be too tricky.
Mostly not, and certainly not by accident. Five of our six rooms are bright and friendly, with the puzzles front and centre rather than the scares. The one exception is Madhouse 101: deliberately dark, with real jump scares and only from age 16. You only end up there if you choose it on purpose. Monster Party is full of colourful creatures, Magic Alley is pure fantasy, Prison Island feels more like an adventure film, Admiral Kingdom leans into steampunk and Berlin Babylon draws you into a 1920s detective story. If you want no scares, simply choose one of these five rooms and you will not meet a single frightening moment. An accidental scare is impossible here, promise.
The actual game time is 66 minutes. With the briefing, debrief and team photo, plan for around 90 minutes in total and you will be nicely relaxed. Arrive about 15 minutes before your start time and there is calm for everything. The 66 minutes belong entirely to you and your room, while phones stay outside. Afterwards there is a short debrief: how close you really got and where the tricky parts were. If you like, round off the visit in the lobby with popcorn and drinks. You find us at Friedrichstrasse 101, 10117 Berlin.
Depending on the mission, 2 to 8 people play together in one room. It usually works best with 4 to 6: enough minds for several puzzles at once, without anyone just standing by. If you are more, you spread across two missions or book Prison Island in Battle mode. Each room has its own upper and lower limit, because the puzzles are built for a certain team size. Monster Party, for instance, plays with up to 10 people, others with 2 to 6 or 2 to 8. Your group always plays on its own, with no strangers joining in. You find the exact numbers on each game page.
No, no athletic feats required. A few missions involve a short crawl, and that is as physical as it gets. You do not run, climb or clear obstacles, comfortable clothing is entirely enough. What counts is your head, not your fitness.
Yes, at any time and under your own power. You are never locked in: every room has emergency buttons and exit doors that open from the inside. This is a fixed part of the safety concept and is explained to you before the game.
For a family outing with teens, Echoes of Berlin fits from age 12, Escape and Espionage at the Berlin Wall from 13. Both run independently via the app, so you move through the city entirely at your own pace. For younger children we rather recommend the indoor family games.
That depends on the particular room, so we prefer to advise you on it personally. Some of our missions can be played in a wheelchair we provide. Just write a quick note to enter@exit-game.de and we will find the right solution together.
Drinks and snacks are best enjoyed right here in our lobby, including the Vitamin Well soft drinks and fresh popcorn. For larger groups and events we put together catering on request. For special wishes, just get in touch in advance at enter@exit-game.de.
Yes, and we will let slip the highlight right away: fresh popcorn. Alongside it we carry a selection of drinks, for example the Vitamin Well soft drinks. Enjoy snacks and drinks before and after the game in the lobby, and for larger events we also offer catering.
Ideally arrive about 15 minutes before your booked start time. That gives you the calm to settle in, stow jackets and bags and take in the briefing without hurry. Then please check in on time at our reception at Friedrichstrasse 101.
At booking you pay conveniently by PayPal, credit card, GiroPay or Klarna. For larger team events, payment by invoice is possible by arrangement. Drinks and snacks on site are settled by card, cash is unfortunately not available.
Yes, and it depends on the mission. Monster Party is for children aged 5 to 9 with an adult supervising. From age 10, the other rooms are playable with adult company, and from 12 independently. Madhouse 101 is only permitted from age 16.
Very safe, and we take that seriously. EXIT holds an operating permit with a coordinated fire safety and evacuation concept. Every group can leave the rooms at any time via emergency buttons and exit doors. Trained game masters watch you throughout and reach you within seconds if needed.
No, you stay entirely among yourselves. When you book a room, it belongs exclusively to you and your group for the booked time. You are never grouped with strangers, so you can focus fully on yourselves and your mission.
In the indoor rooms, phones stay outside; you stow them safely in a locker beforehand. It is surprisingly freeing: 66 minutes with no notifications at all, just you and the puzzles. With the outdoor games it is the other way round, there you run the mission via your smartphone.
Yes, we do ask that of you. Check in on time at our reception, ideally 15 minutes early, so the full 66 minutes remain yours. If you are running late, give us a quick call at +49 30 208499070. In case of a delay we may have to deduct a little game time so the group after you can start on time. If a delay means you cannot start or can only partly play, the game price unfortunately cannot be refunded.
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